Metaverse and its Future
Metaverse Future and its Impact on Human Lifestyle.
“I dream not of the future, I dream of the now” — A Nightmare On Elm Street (1984) This is an example in a series of articles from The New York Times that talks about their own experiences with immersive media technology as well as how they are used to help change people's live style. In this article you will learn about virtual reality and its impact on gaming, science, and entertainment, and also why we need to stop creating hype for it. But before we get started here are some things to know..
What does VR mean? Virtual Reality is a computer generated illusion of realistic surroundings or a simulated world that replicates normal human behavior. It can allow us to travel through time, space, and other dimensions without being physically present. At its core, the idea behind VR is to let people see what they would have seen if they were actually there.
In simpler terms, VR takes your imagination and lets you experience whatever it is like to be anywhere as close as possible. You feel the difference between reality and illusion when wearing VR glasses. So how does Virtual Reality World looks like and how does it work? There are two main types of VR platforms which are known as open VR and closed VR, both using cameras and software to create realistic environments with 360-degree perspectives. For more information about each, click the links below and continue reading!
The History Of VR Gaming
This graphic describes 5 of the most successful VR games in history. Image credit: Google Trends
Google has managed to bring some incredible VR experiences to the United States. These include the infamous HTC Vive and Oculus Rift. Unfortunately, none of these have been commercially launched yet. However, all 5 of these have done pretty spectacular business in Asia, giving out more than 100 million copies to date and making VR games worth billions of dollars. This is due to the fact that while VR continues to grow exponentially, gamers always want to try out new things and experiment. With such an interesting story to tell, then who cares if they will eventually release a commercial version?
This graphic shows how much interest VR is generating in China over the last few months. Image credit: Google Trends
VR in Sports
Although almost every major sports team owns one of these devices, it seems that the NFL, NBA, MLB, NHL and MLB are all actively working on their own versions of the game. While many fans in North America and Europe find them a little intimidating, especially with a large amount of money already spent, others have embraced and given them a chance in hopes that a high paying TV show will take advantage of this. As far as the first two VR applications within the Super Bowl, we already have plenty of proof that the league’s newest stadium in Florida is going to be very impressive; however, the next step may come from another country. Until then, teams around the world began experimenting with various aspects of the sport. The NBA is even utilizing 3D technology for the entire league but did so only recently. This list of titles is particularly popular because they really showcase the power of augmented reality, bringing the best features of conventional console games into a totally different environment. Although the biggest success that Call of Duty has had over the past 10 years is probably Star Wars, its multiplayer component made it very popular. If you want to play Halo on PS4, the Xbox One, PC, and Nintendo Switch too, there are lots of options to choose from to suit any kind of gamer. Among those we also have the hugely successful Halo Infinite series that gives players all kinds of freedom to explore the Halo universe even further. Some of these titles even came with bonuses that increased their monetary value by hundreds of millions of dollars! We also have a great partnership between EA and Microsoft called Project xCloud with Microsoft aiming to develop fully integrated online gaming platform and cloud services for companies with huge amounts of cash to spend. All three industries are trying to innovate and come up with new ways of playing and getting involved in new games. Many of these titles have become multi billion dollar investments and have garnered plenty of interest from investors such as SoftBank Group, Alibaba Group and Amazon Prime etc.
How do VR use Science?
It was discovered by researchers back in 2009 that by placing players in VR environments and letting them perform actions in real life, they have discovered that gamers are able to interact with the physical world in a manner that differs from traditional methods functioning.
The simulation method that research is based on uses mathematical models of reality to simulate everyday circumstances and interactions. Their models include motion, sound, sights and visuals. They are very realistic and give the user the ability to create their own worlds and interact with it in different ways. From our understanding, we also assume that virtual reality can be used to improve the scientific process but whether it is useful for anything else remains a matter of supposition. To put it simply, we simply don't know how effectively VR can help to solve problems in a physical, practical sense.
How would a person think in VR?
Well, the main concern that people have is that they never know where the computer is in front of them and if something bad happens they feel isolated in a house full of unfamiliar strangers. Fortunately, research suggests that they aren't alone; rather, it is a combination of the brain and the surrounding environment that creates a mental image. Therefore, VR is a better solution to a problem that involves being trapped in a room full of unknown places or feeling helpless against natural elements, such as weather, disease, natural disaster, etc. Unlike movies where things move forward towards the end and you see the outcome, VR can provide us with a way where everything moves backwards; this allows us to look at all sides of a situation and see which side the truth lies. In addition, VR gives users the opportunity to move at different speeds and in varying directions. An object in a VR world can go faster or slower than it would have if it was located outside in reality.
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